AI Insights · Timothy · October 2022
Top 5 Slime Games on Android in the US: Q3 2022
Explore the performance of the top 5 slime games on Android in the US for Q3 2022, including download trends, revenue, and active user data.
In Q3 2022, the top 5 slime games on Android in the United States showcased varying trends in downloads, revenue, and active users. Here's a closer look at their performance, based on data from Sensor Tower.
Super Slime Simulator: DIY Art by Dramaton experienced a notable peak in weekly downloads, reaching approximately 78K in mid-July. However, downloads trended downward towards the end of the quarter, stabilizing around 39K in late September. Weekly revenue for this app fluctuated, peaking at around $478 in early August, before declining to approximately $168 by the end of September. Active users mirrored the download trend, peaking at roughly 426K in mid-July and then decreasing to around 277K by late September.
Slime Simulator Time: 3D ASMR by Questzy had a different trajectory. Weekly downloads started at around 13K in late June but decreased steadily, hitting a low of about 2.8K in late August. A slight recovery was seen, with downloads reaching approximately 6.4K by the end of September. Active users showed a similar pattern, starting at around 27K and declining to about 12K in late August, then rising to approximately 15.6K by the end of September.
Slime Games for Teens from Kids Food Games Inc. saw weekly downloads ranging from 3.4K to 4.8K in July, but these numbers tapered off to about 1.4K by mid-September, with a slight recovery to around 2.5K by the end of the month. Revenue for this app remained modest, peaking at approximately $89 in mid-July and dropping to $0 by early September. Active users exhibited a gradual decline from around 18.9K in late July to about 13.9K by the end of September.
World of Slime Simulator Games by SOLID APPS INC had a more stable performance. Weekly downloads hovered around 2.6K to 4.1K throughout the quarter. Revenue varied, peaking at around $317 in mid-July, with a low point of $0 on several occasions. Active users grew from approximately 1.2K in late June to about 4.8K in mid-July, before stabilizing around 3.4K towards the end of September.
My Talking Slimy: Cat Friends by Pixeland OU, released in late July, saw a peak in weekly downloads at around 5.4K in mid-September, after an initial dip to approximately 1.8K in late August. Active users showed a similar trend, peaking at about 4.1K in mid-September and then leveling off to around 3.2K by the end of the month.
For more detailed insights and comprehensive data, visit Sensor Tower.